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development. It occurred to me, gradually at first, that John and I could
design a primitive artificial economy that would execute on my computer, and
use his learning system to generate increasing sophisticated action rules that would build on each other and thus emulate how an economy bootstraps its
way up from raw simplicity to modern complication. In my mind I pictured
this miniature economy with its little agents as sitting in a computer in the
corner of my office. I would hit the return button to start and come back a
few hours later to peer in and say, oh look, they are trading sheep fleeces for obsidian. A day later as the computation ran, I would look again and see that
a currency had evolved for trading, and with it some primitive banking. Still
later, joint stock companies would emerge. Later still, we would see central
banking, and labor unions with workers occasionally striking, and insurance
companies, and a few days later, options trading. The idea was ambitious and
I told Holland about it over the phone. He was interested, but neither he nor
I could see how to get it to work.
That was still the status the following summer in June 1988 when Holland
and I met again in Santa Fe shortly before the program was to start. I was keen to have some form of this self-evolving economy to work with. Over lunch
at a restaurant called Babe’s on Canyon Road, John asked how the idea was
coming. I told him I found it difficult, but I had a simpler idea that might be feasible. Instead of simulating the full development of an economy, we could
simulate a stock market. The market would be completely stand-alone. It
would exist on a computer and would have little agents—computerized inves-
tors that would each be individual computer programs—who would buy and
sell stock, try to spot trends, and even speculate. We could start with simple agents and allow them to get smart by using John’s evolving condition-action
Pr eface [ xiii ]
rules, and we could study the results and compare these with real markets.
John liked the idea.
We began in the fall, with the program now started, to build a computer-based
model of the stock market. Our “investors,” we had decided, would be indi-
vidual computer programs that could react and evolve within a computer that
sat on my desk. That much was clear, but we had little success in reducing the market to a set of condition-action rules, despite a number of attempts. The
model was too ad-hoc, I thought—it wasn’t clean. Tom Sargent happened to
be visiting from Stanford and he suggested that we simply use Robert Lucas’s
classic 1978 model of the stock market as a basis for what we were doing. This worked. It was both clean and doable. Lucas’s model of course was mathematical; it was expressed in equations. For ease of analysis, his investors had been identical; they responded to market signals all in the same way and on average correctly, and Lucas had managed to show mathematically how a stock’s price
over time would vary with its recent sequence of earnings.
Our investors, by contrast, would potentially differ in their ideas of the
market and they would have to learn what worked in the market and what
didn’t. We could use John’s methods to do this. The artificial investors would develop their own condition/forecast rules (e.g., if prices have risen in the
last 3 periods and volume is down more than 10%, then forecast tomorrow’s price will be 1.35% higher). We would also allow our investors to have several such rules that might apply—multiple hypotheses—and at any time they
would act on the one that had proved recently most accurate of these. Rules
or hypotheses would of course differ from investor to investor; they would
start off chosen randomly and would be jettisoned if useless or recombined to
generate potential new rules if successful. Our investors might start off not
very intelligently, but over time they would discover what worked and would
get smarter. And of course this would change the market; they might have to
keep adjusting and discovering indefinitely.
We programmed the initial version in Basic on a Macintosh with physi-
cist Richard Palmer doing the coding. Initially our effort was to get the sys-
tem to work, to get our artificial investors to bid and offer on the basis of
their current understandings of the market and to get the market to clear
properly, but when all this worked we saw little at first sight that was different from the standard economic outcome. But then looking more closely, we
noticed the emergence of real market phenomena: small bubbles and crashes
were present, as were correlations in prices and volume, and periods of high
volatility followed by periods of quiescence. Our artificial market was showing real-world phenomena that standard economics with its insistence on identical agents using rational expectations could not show.
I found it exciting that we could reproduce real phenomena that the stan-
dard theory could not. We were aware at the time that we were doing some-
thing different. We were simulating a market in which individual behavior
[ xiv ] Preface
competed and evolved in an “ecology” that these behaviors mutually created.
This was something that couldn’t easily be done by standard equation-based
methods—if forecasting rules were triggered by specific conditions and if they differed from investor to investor their implications would be too complicated to study. And it differed from other computerized rule-based models that
had begun to appear from about 1986 onward. Their rules were few and were
fixed—laid down in advance—and tested in competition with each other.
Our rules could change, mutate, and indeed “get smart.” We had a definite
feeling that the computer would free us from the simplifications of standard
models or standard rule-based systems. Yet we did not think of our model as
computer simulation of the market. We saw it as a lab experiment where we
could set up a base case and systematically make small changes to explore
their consequences.
We didn’t quite have a name for this sort of work—at one stage we called
it element-based modeling, as opposed to equation-based modeling. About
three years later, in 1991, John Holland and John Miller wrote a paper about
modeling with “artificial adaptive agents.”2 Within the economics community
this label morphed into “agent-based modeling” and that name stuck. We took
up other problems that first year of the Economics Program. Our idea was
not to try to lay out a new general method for economics, as Samuelson and
others had tried to do several decades before. Rather we would take known
problems, the old chestnuts of economics, and redo them from our different
perspective. John Rust and Richard Palmer were looking at the double auction
market this way. David Lane and I were working on information contagion, an
early version of social learning, using stochastic models. I had thought that
ideas of increasing returns and positive feedbacks would define the first years of the program. But they didn’t. What really defined it, at least intrinsically, was John Holland’s ideas of adaptation and learning. I had also thought we
were going slowly and not getting much done, but at the end of our first year, in August 1989, Kenneth Arrow told us that compared with the initial years
of the Cowles Foundation effort in the 1950s, our project had ma
de faster
progress and was better accepted.
I left Santa Fe and returned to Stanford in 1990 and the program passed
into other hands. It continued with various directors throughout the 1990s
and the early 2000s with considerable success, delving into different themes
depending on the directors’ interests and passing through periods of relative
daring and relative orthodoxy. I returned to the Institute in 1995 and stayed
with the Program for a further five years.
Most of the economic papers in this volume come out of this first decade
or so of SFI’s economics program. We published an early version of the stock
2. J. H. Holland and J. H. Miller, “Artificial Adaptive Agents in Economic Theory,”
Amer. Econ. Assoc. Papers and Proceedings, 81, 2, 365–370, 1991.
Pr eface [ xv ]
market paper in Physica A in 1992, and followed that with the version included here in 1997. The paper got considerable notice and went on to influence much
further work on agent-based economics.
One other paper that was highly noticed came out in 1994, and this was my
El Farol paper (included in this volume as Chapter 2). The idea had occurred to me at a bar in Santa Fe, El Farol. There was Irish music on Thursday nights and if the bar was not too full it was enjoyable, if the bar was crowded it was much less so. It occurred to me that if everyone predicted that many would come
on a given night, they would not come, negating that forecast; and if every-
one predicted few would come they would come, negating that forecast too.
Rational forecasts—rational expectations—would be self-negating. There was
no way to form properly functioning rational expectations. I was curious about what artificial agents might make of this situation and in 1993 I programmed
it up and wrote a paper on it. The paper appeared in the American Economic Review’s Papers and Proceedings, and economists didn’t know at first what to make of it. But it caught the eye of Per Bak, the physicist who had originated the idea of self-organized criticality. He started to fax it to colleagues, and suddenly El Farol was well known in physics. Three years later, a game-theoretic
version of the problem was introduced by the physicists Damien Challet and
Yi-Cheng Zhang of the University of Freiburg as the Minority Game.3 Now,
several hundred papers later, both the Minority Game and El Farol have been
heavily studied.
In 1997 my ideas took off in a different direction, one that wasn’t directly
related to Santa Fe’s economics program. I became deeply interested in tech-
nology. The interest at first puzzled me. My early background was engineer-
ing, but still, this fascination with technology seemed to have nothing to do
with my main interests in either economics or complexity. The interest had in
fact been kindled years before, when I was exploring the idea of technologies
competing for adoption. I had noticed that technologies—all the technolo-
gies I was looking at—had not come into being out of inspiration alone. They
were all combinations of technologies that already existed. The laser printer
had been put together from—was a combination of—a computer processor, a
laser, and xerography: the processor would direct the laser to “paint” letters or images on a copier drum, and the rest was copying.
I had realized something else as well. In 1992 I had been exploring jet
engines out of curiosity and I wondered why they had started off so simple
yet within two or three decades had become so complicated. I had been learn-
ing C programming at the time, and it occurred to me that C programs were
structured in basically the same way as jet engines, and as all technologies for 3. D. Challet and Y-C. Zhang, “Emergence of Cooperation and Organization in an Evolutionary Game,” Physica A 246: 407–418, 1997.
[ xvi ] Preface
that matter. They had a central functioning module, and other sub-modules hung off this to set it up properly and to manage it properly. Over time with a given technology, the central module could be squeezed to deliver more performance if sub-technologies were added to get past physical limits or to work around problems, and so a technology would start off simple, but would add
pieces and parts as it evolved. I wrote an essay in Scientific American in 1993
about why systems tended to elaborate.4
Somehow in all this I felt there was something general to say about technol-
ogy—a general theory of technology was possible. I had started to read widely
on technology, and decided I would study and know very well several particu-
lar technologies, somewhere between a dozen and twenty. In the end these
included not just jet engines, but early radio, radar, steam engines, packet
switching, the transistor, masers, computation, and even oddball “technolo-
gies” such as penicillin. Much of this study I did in St. John’s College library in Santa Fe, some also in Xerox Parc where I was now working. I began to see
common patterns emerging in how technologies had formed and come into
being. They all captured and used phenomena: ultimately technologies are
phenomena used for human purposes. And phenomena came along in fami-
lies—the chemical ones, the electronic ones, the genomic ones—so that tech-
nologies formed into groups: industrial chemistry, electronics, biotechnology.
What became clear overall was that it wasn’t just that individual technolo-
gies such as the jet engine evolved over their lifetimes. Technology—the whole collection of individual technologies—evolved in the sense that all technologies at any time, like all species, could trace a line of ancestry back to earlier technologies. But the base mechanism was not Darwinian. Novel technologies did not come into existence by the cumulation of small changes in earlier technologies: the jet engine certainly did not emerge from small changes in
air piston engines. Novel technologies sprung from combining or integrating
earlier technologies, albeit with human imagination and ingenuity. The result
was a mechanism for evolution different from Darwin’s. I called it Evolution
by Combination, or Combinatorial Evolution.
This mechanism exists of course also in biological evolution. The major tran-
sitions in evolution are mostly combinations. Unicellular organisms became
multicellular organisms by combination, and prokaryotes became eukaryotes
by combination. But the occurrence of such events is rare, every few hundred
million years at best. The day-to-day evolutionary mechanism in biology is
Darwinian accumulation of small changes and differential selection of these.
By contrast, in technology the standard evolutionary mechanism is combina-
tion, with Darwinian small changes following once a new technology exists.
4. W. B. Arthur, “Why Do Things Become More Complex?” Scientific American, May 1993.
Pr eface [ xvii ]
I felt I now understood how technologies came into existence, and how the collection of technology evolved. I wanted to see if I could make such evolution work in the lab or on a computer. Around 2005 I was working at FXPAL,
Fuji Xerox’s think tank in Palo Alto, and I had met the computer scientist
Wolfgang Polak. Could we create a computer experiment in which a soup of
primitive technologies could be combined at random and the resulting combi-
nation—a potential new technology—tossed out if not useful but retained if
useful and added to the soup for further combination? Would such a system
creating successive integrations in this way bootstrap its way from simplicity to sophistication? We experimented with several systems, to no avail. Then
we came across a beautiful paper by Richard Lenski in Nature,5 where he and his colleagues had used the genetic algorithm to evolve digital circuits. Digital technologies seemed a natural medium to work in: if you combined two digital
circuits you got another digital circuit; and the new circuit might do some-
thing useful or it might not.
Getting our experiment to work wasn’t easy, but after a couple of months
Polak got the system running and it began to “create” novel circuits from
simple ones. Beginning with a soup of simple 2-bit nand circuits, the basic building block in digital circuits, we could press the return button to start
the experiment and examine what had been created 20 hours later. We found
circuits of all kinds. Elementary ones had formed first, then ones of interme-
diate complication such as a 4-bit equals, or 3-bit less than. By the end an 8-bit exclusive-or, 8-bit and, and an 8-bit adder had formed. Casually this may not seem that significant. But an 8-bit adder that works correctly (adding 8 bits of x to 8 bits of y to yield 9 bits for the result, z) is one of over 10177,554 circuits with 16 inputs and 9 outputs, and the chance of finding that randomly in
250,000 steps is negligible. Our successive integration process, of combining
primitive building blocks to yield useful simple building blocks, and combin-
ing these again to create further building blocks, we realized was powerful.
And actual technology had evolved in this way. It had bootstrapped its way
from few technologies to many, and from primitive ones to highly complicated
ones.
We published our experiment in Complexity but strange to say it was little noticed or commented on. My guess is that it fell between cracks. It wasn’t
biological evolution, it wasn’t the genetic algorithm, it wasn’t pure technol-
ogy, and it wasn’t economics. And the experiment didn’t solve a particular
problem. It yielded a toolbox or library of useful circuits, much like the library of useful functions that programming language designers provide. But it
yielded this purely by evolution, and I found this a wonder. I have a degree in electrical engineering and Polak has one in computer science, but if you asked 5. Lenski, R., C. Ofria, R. Pennock, and C. Adami, “The Evolutionary Origin of Complex Features, Nature, 423, 139–443, 2003.